KIT207 Self Study Devlog 4
DEVLOG 4
Another week and more learning's. This week I focused on being able to tie a health bar to the player character, and enabling that health bar to be damaged by the enemy characters when they collide with the player, before disappearing. I was also able to get the enemies spawning from set locations who then chase the player.
This ended up being more difficult than I had originally imagined, as I ended up having an odd bug that caused the players health to drop in the console (thank you Debug statements) but not be reflected in the health text in the top left hand corner. However, after around about 4 days, I found out what was causing this issue. Turns out that I had set the health on the wrong item in the scene. Woops.
I also made some health packs that increased a players health when they were run into. I decided to use a scaled down version of the tourist attraction penguin that I had modeled previous for the graphic in this instance as it seemed like an appropriate model. If the game changes in any significant way, I may model a health pack based on the art style.
I do believe having a random spawner for the health packs might be a good idea. Currently I have placed a few of these health "penguins" around the game as static objects, but having both static objects for the player to discover as well as a random spawner, would add variety to each play through. I may add the penguin to the spawner in the next update.
UTAS KIT207 Portfolio
KIT207 Self Study 1 - Getting Started in Blender
Status | In development |
Author | Absolutelii |
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