Devlog 3 - Enemies and Interactions


Have Uploaded build 3 and that means it's time for a Devlog and an update :)

The most recent build adds a second level to the mix with a new enemy type. The new enemy is one that chases the player relentlessly... but can be tricked to stay behind walls so as to not bother the player *to much*. As previously the player character can't hurt the enemies but they can hurt the player, so avoid them as much as possible.

Current plan is to add a new enemy type to each level as the game progresses, so that players can learn what each one does individually and gradually rather than all at the same time.

General bug fixes and the like from this build as discussed in the weekly session with students previously. Have removed the black border behind several sprites, and they now have a transparent back ground. Have also fixed the player movement, it should no longer be possible to move diagonally. Still aware that the player sprite and box can occupy the same physical space when the box is placed up against a wall. Will fix this in a future patch.

Get Cargo Caper

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