DevLog week 2 level Blocking
Hey Hey, time for a new Devlog. Lots to post about this week.
Have added a title screen, currently has a button to allow you to select level 1 (the only level currently, but there will be more)
have designed level one, added sprites to the player character, the walls, the boxes, the button and the world in general. Movement feels pretty good currently, however a little tweaking with the code is required to prevent the player sprite from being able to move in a diagonal fashion.
Level 2 - 4 will be coming in the very near future, as at this point designing the levels is what is currently taking up most of my time on the project.
Have added a health bar and enemies to up the stakes a little. Currently the enemies only move on a single axis, inspired by the brick enemies in mario.
Have also added a game over menu that plays should your player sprite be destroyed. It allows you to choose to play again or return to the title menu.
Currently the goal of the game is to get the diamond. Currently nothing happens when you pick up the diamond but it's pretty at least. (edit. got a script running on the diamond that now prompts a You Win screen, with the option to play again or return to the main menu :))
Files
Get Cargo Caper
Cargo Caper
A sokoban like puzzle game
Status | In development |
Author | Absolutelii |
Genre | Puzzle |
More posts
- Devlog 5 - Updates based on feedbackMay 29, 2024
- Devlog 4 - Animations, Presentation, GraphicsMay 14, 2024
- Devlog 3 - Enemies and InteractionsMay 06, 2024
- DevLog 1May 01, 2024
- Cargo Caper - ConceptApr 15, 2024